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Full Patch Notes

1.12.23

21/12/2025

Reign of Titans — Patch Notes (Version 1.12.23)


New & Limited-Time

• Christmas Event

• Ereo’s gone festive—holiday theming, snowed-out scenes, and seasonal cheer while you climb through Lands & Lore.


New Features & Enhancements

Lands & Lore (Mobile Exclusive)

Overview

A mobile-only progression mode replacing Battle of Ereo.

Fight 3 bosses per land across 8 lands (Boss 1 → Boss 2 → Boss 3).

• Tier 3 bosses are intentionally tough—bring a plan.


Progression

Defeat 10 Titans to unlock each subsequent Boss—a familiar cadence evolved from Battle of Ereo, now centered on boss encounters.

After those 10 fights, the next Boss unlocks immediately.


Rewards & Strategy

• Land-themed rewards, massive XP, and TTM—great for both new and veteran Kyoks.

Bosses match their land’s element, helping you practice counters and master matchups.

• Pro tip: You can use any-level Titan for bosses. If you don’t want a Titan to gain XP, activate Ice Cube first—XP gains here are huge.


Battle Entry & Modes (Mobile)

What’s changing

The main modes are now Practice and Ranked.

• Casual play continues friends-only via Direct Challenges from your friends list.

• Battle of Ereo is fully replaced by Lands & Lore.


Why

A cleaner path for new players and a more focused, competitive Ranked environment—while keeping chill matches available with friends.


Core Gameplay & Balance

• Surge (Red): All Red scrolls now deal additional Surge Damage, rewarding proactive, tempo-focused decks and strategies.

• New Mana Mechanics:

• Starting Mana: Fixed at 140 for everyone (independent of Titan max mana).

• Regen: +80 mana per turn.

• Design goal: Enrich early decisions, elevate low-cost scrolls, and broaden viable openers and builds.

• Ongoing tuning: We’ll keep iterating with the balancing team and community through year-end to find the sweet spot.

• Bundles (Rework): A large overhaul for clarity, stability, and future promos—cleaner presentation, improved reliability, and better value signaling.


Battle & Systems

• Battle Button — Loading State: Clear feedback when matchmaking kicks in.

• CharactersRenderer Persistence: No unnecessary teardown when entering battles—reduces flicker and spikes.

• Equip Flow: Equipping now updates the Titan in-place, trimming latency and fixing edge cases.

• UIPanel Optimization: Leaner UI pipeline for snappier navigation.


Weapons & Preview

• 3D Weapon Preview: Scrollable view with rotation arrows for full inspection.

• Asset Optimizations: Streamlined weapon imagery for faster loads and lower memory use.


Mobile Platform & Seasonal

• Firebase Push Notifications: Integrated for more reliable and timely alerts.

• Amazon Arena: Suspended during this update; its weapons & scrolls remain usable for a while.

• Guarana Integration: Deactivated on Mobile & Web.


Optimization & Performance

What you’ll feel

Significant FPS gains on lower-end devices; smoother on high-end too.

• Lower battery usage → longer sessions and less heat.

• Faster time-to-battle thanks to optimized bundles and improved downloads when entering fights.


Bug Fixes

Stability & Performance (Mobile)

Fixed stalls from duplicate unfreeze requests.

Resolved black screens (leaving Deck; maintenance flows; guest Market registration).

Addressed DateTime format exceptions and a rare Board nav soft-lock.

Fixed app unresponsiveness after Daily Rewards.


Login

Fixed black screen after “Continue as guest.”


Arena & Matchmaking

• Ranked highlight now matches the opened mode.

• Searching/Online counters display and persist correctly (including guest accounts).

• Web (Prod): Cancelling matchmaking no longer freezes or crashes.

• WebGL: Dark Titan image on matchmaking is fixed.


Lands & Lore & World Map

Campaign progression issues resolved (incorrect Tier parameter; progress not advancing; replay oddities).

Prevented matchmaking with locked bosses post–Tier 1.

Fixed Progression View UI (button positions, reward sizing, wing cropping, primordial facing).

Corrected HP visuals and Primordial image alignment/scale.

Cache issues after relogging no longer show stale campaign data.

World Map spacing and TTM alignment corrected; Primordial page opens consistently.


Battle

• Bloom restored on High settings; addressed device-specific crashes.

HUD bars no longer break at low HP/Mana/Surge.

• End Result: L&L Map button no longer routes to Citadel.

• Surrender reliability restored; Citadel return no longer breaks Battle.

Nullref fixed for Ground Pound/Meditate VFX.

• Campaign Bosses no longer appear in Battle of Ereo pools.

• Surge timing: Applies immediately even if the damage effect isn’t listed first.

• OneHitShieldModifier (Mirage/Disrupt) now blocks Surge damage on non-damage scrolls.

Fixed last-second pulled scrolls incorrectly firing post–turn end.

Resolved MongoError on reconnect during PvP load.

• Dawn – Blinded no longer blocks DoTs.


Titan Den & Inventory

Header bar tracks the active page on open.

Fixed weapon duplication/visibility during equip/replace.

Larger Back hit zone in weapon preview.

Stopped accidental jumps from Inventory scrolls to MultiDeck.

Full weapon lists now appear when equipping.

Fixed equip/unequip subscription delay.

Inventory is empty” texts now display correctly (including Guest).

Corrected Titan level ordering.


Weapons & 3D Models

Repaired models/positions/textures (Iron Fist/Woodland gloves, Skull Staff Legendary, Webbed Shield, Prodder gold, fists default).

Default orientation now shows front of weapons.

Removed transparent overlay on rotation; restored rarity tags.

Eliminated console error when no weapons exist for 3D modeling.


Mystic, Shrine & Bazaar

• Mystic (Library): Weapon list renders correctly after viewing default weapon; weapon scrolls visible in preview.

• Shrine: Choose Faction no longer hardcoded; Clash Board displays properly.

• Bazaar: Bought scrolls show as sold, with price values during purchase.


Market & Azuri’s Market

Fixed consumable duplication after purchase.

Realigned prices with the TTM icon.

• Azuri Market stock now declines correctly after purchases.

Kyok Market listings no longer show black square previews.

Page highlight persists correctly after refresh.


Tutorial

Smoothed REDRAW behavior and progress saving (including dev-console edge cases).

Fixed second-attempt stall, invisible opponent, and Android texture issues.


UI/UX (General)

Video player no longer stops abruptly.

Mini-map alignment repaired (including Pixel 8 Pro).

• Deck not found on save—resolved.

Cleared various black/blank screens.

End Result now fits 5-digit TTM rewards.

• Board match history populates as expected.

Weapon images fit containers (e.g., Phantom Stiletto).

Push notification icons now show the official app icon.

Correct Poison icon; cleaned up challenge-cancel exceptions and rare ??XP placeholder.


Web & WebGL

Bundles animation now loads scroll images instantly.

Addressed dark Titan image on WebGL matchmaking.


Models & Visuals

Fixed broken characters and restored missing eyes/mouth (including Guarana’s over-glow).

Restored Welcome Lootbox animation.

Addressed miscellaneous asset error cases.


Removed / Deactivated

• Battle of Ereo removed on Mobile (replaced by Lands & Lore).

• Amazon Arena suspended; its weapons & scrolls remain usable for a while.

• Guarana integration deactivated on Mobile & Web.


Known Issues

No new known issues in this release. If you spot a regression, please report via the in-app panel or Discord.


Sharpen those decks, Kyoks—bosses across Ereo won’t fall easily. Plan your elements, manage that Surge, and we’ll see you in Ranked.