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Full Patch Notes

1.12.23

21/12/2025

Reign of Titans — Patch Notes (Version 1.12.23)


New & Limited-Time

• Christmas Event

• Ereo’s gone festive—holiday theming, snowed-out scenes, and seasonal cheer while you climb through Lands & Lore.


New Features & Enhancements

Lands & Lore (Mobile Exclusive)

Overview

• A mobile-only progression mode replacing Battle of Ereo.

• Fight 3 bosses per land across 8 lands (Boss 1 → Boss 2 → Boss 3).

• Tier 3 bosses are intentionally tough—bring a plan.


Progression

• Defeat 10 Titans to unlock each subsequent Boss—a familiar cadence evolved from Battle of Ereo, now centered on boss encounters.

• After those 10 fights, the next Boss unlocks immediately.


Rewards & Strategy

• Land-themed rewards, massive XP, and TTM—great for both new and veteran Kyoks.

• Bosses match their land’s element, helping you practice counters and master matchups.

• Pro tip: You can use any-level Titan for bosses. If you don’t want a Titan to gain XP, activate Ice Cube first—XP gains here are huge.


Battle Entry & Modes (Mobile)

What’s changing

• The main modes are now Practice and Ranked.

• Casual play continues friends-only via Direct Challenges from your friends list.

• Battle of Ereo is fully replaced by Lands & Lore.


Why

• A cleaner path for new players and a more focused, competitive Ranked environment—while keeping chill matches available with friends.


Core Gameplay & Balance

• Surge (Red): All Red scrolls now deal additional Surge Damage, rewarding proactive, tempo-focused decks and strategies.

• New Mana Mechanics:

• Starting Mana: Fixed at 140 for everyone (independent of Titan max mana).

• Regen: +80 mana per turn.

• Design goal: Enrich early decisions, elevate low-cost scrolls, and broaden viable openers and builds.

• Ongoing tuning: We’ll keep iterating with the balancing team and community through year-end to find the sweet spot.

• Bundles (Rework): A large overhaul for clarity, stability, and future promos—cleaner presentation, improved reliability, and better value signaling.


Battle & Systems

• Battle Button — Loading State: Clear feedback when matchmaking kicks in.

• CharactersRenderer Persistence: No unnecessary teardown when entering battles—reduces flicker and spikes.

• Equip Flow: Equipping now updates the Titan in-place, trimming latency and fixing edge cases.

• UIPanel Optimization: Leaner UI pipeline for snappier navigation.


Weapons & Preview

• 3D Weapon Preview: Scrollable view with rotation arrows for full inspection.

• Asset Optimizations: Streamlined weapon imagery for faster loads and lower memory use.


Mobile Platform & Seasonal

• Firebase Push Notifications: Integrated for more reliable and timely alerts.

• Amazon Arena: Suspended during this update; its weapons & scrolls remain usable for a while.

• Guarana Integration: Deactivated on Mobile & Web.


Optimization & Performance

What you’ll feel

• Significant FPS gains on lower-end devices; smoother on high-end too.

• Lower battery usage → longer sessions and less heat.

• Faster time-to-battle thanks to optimized bundles and improved downloads when entering fights.


Bug Fixes

Stability & Performance (Mobile)

• Fixed stalls from duplicate unfreeze requests.

• Resolved black screens (leaving Deck; maintenance flows; guest Market registration).

• Addressed DateTime format exceptions and a rare Board nav soft-lock.

• Fixed app unresponsiveness after Daily Rewards.


Login

• Fixed black screen after “Continue as guest.”


Arena & Matchmaking

• Ranked highlight now matches the opened mode.

• Searching/Online counters display and persist correctly (including guest accounts).

• Web (Prod): Cancelling matchmaking no longer freezes or crashes.

• WebGL: Dark Titan image on matchmaking is fixed.


Lands & Lore & World Map

• Campaign progression issues resolved (incorrect Tier parameter; progress not advancing; replay oddities).

• Prevented matchmaking with locked bosses post–Tier 1.

• Fixed Progression View UI (button positions, reward sizing, wing cropping, primordial facing).

• Corrected HP visuals and Primordial image alignment/scale.

• Cache issues after relogging no longer show stale campaign data.

• World Map spacing and TTM alignment corrected; Primordial page opens consistently.


Battle

• Bloom restored on High settings; addressed device-specific crashes.

• HUD bars no longer break at low HP/Mana/Surge.

• End Result: L&L Map button no longer routes to Citadel.

• Surrender reliability restored; Citadel return no longer breaks Battle.

• Nullref fixed for Ground Pound/Meditate VFX.

• Campaign Bosses no longer appear in Battle of Ereo pools.

• Surge timing: Applies immediately even if the damage effect isn’t listed first.

• OneHitShieldModifier (Mirage/Disrupt) now blocks Surge damage on non-damage scrolls.

• Fixed last-second pulled scrolls incorrectly firing post–turn end.

• Resolved MongoError on reconnect during PvP load.

• Dawn – Blinded no longer blocks DoTs.


Titan Den & Inventory

• Header bar tracks the active page on open.

• Fixed weapon duplication/visibility during equip/replace.

• Larger Back hit zone in weapon preview.

• Stopped accidental jumps from Inventory scrolls to MultiDeck.

• Full weapon lists now appear when equipping.

• Fixed equip/unequip subscription delay.

• “Inventory is empty” texts now display correctly (including Guest).

• Corrected Titan level ordering.


Weapons & 3D Models

• Repaired models/positions/textures (Iron Fist/Woodland gloves, Skull Staff Legendary, Webbed Shield, Prodder gold, fists default).

• Default orientation now shows front of weapons.

• Removed transparent overlay on rotation; restored rarity tags.

• Eliminated console error when no weapons exist for 3D modeling.


Mystic, Shrine & Bazaar

• Mystic (Library): Weapon list renders correctly after viewing default weapon; weapon scrolls visible in preview.

• Shrine: Choose Faction no longer hardcoded; Clash Board displays properly.

• Bazaar: Bought scrolls show as sold, with price values during purchase.


Market & Azuri’s Market

• Fixed consumable duplication after purchase.

• Realigned prices with the TTM icon.

• Azuri Market stock now declines correctly after purchases.

• Kyok Market listings no longer show black square previews.

• Page highlight persists correctly after refresh.


Tutorial

• Smoothed REDRAW behavior and progress saving (including dev-console edge cases).

• Fixed second-attempt stall, invisible opponent, and Android texture issues.


UI/UX (General)

• Video player no longer stops abruptly.

• Mini-map alignment repaired (including Pixel 8 Pro).

• Deck not found on save—resolved.

• Cleared various black/blank screens.

• End Result now fits 5-digit TTM rewards.

• Board match history populates as expected.

• Weapon images fit containers (e.g., Phantom Stiletto).

• Push notification icons now show the official app icon.

• Correct Poison icon; cleaned up challenge-cancel exceptions and rare ??XP placeholder.


Web & WebGL

• Bundles animation now loads scroll images instantly.

• Addressed dark Titan image on WebGL matchmaking.


Models & Visuals

• Fixed broken characters and restored missing eyes/mouth (including Guarana’s over-glow).

• Restored Welcome Lootbox animation.

• Addressed miscellaneous asset error cases.


Removed / Deactivated

• Battle of Ereo removed on Mobile (replaced by Lands & Lore).

• Amazon Arena suspended; its weapons & scrolls remain usable for a while.

• Guarana integration deactivated on Mobile & Web.


Known Issues

• No new known issues in this release. If you spot a regression, please report via the in-app panel or Discord.


Sharpen those decks, Kyoks—bosses across Ereo won’t fall easily. Plan your elements, manage that Surge, and we’ll see you in Ranked.