Reign of Titans — Patch Notes (Version 1.12.23)
New & Limited-Time
• Christmas Event
• Ereo’s gone festive—holiday theming, snowed-out scenes, and seasonal cheer while you climb through Lands & Lore.
New Features & Enhancements
Lands & Lore (Mobile Exclusive)
Overview
• A mobile-only progression mode replacing Battle of Ereo.
• Fight 3 bosses per land across 8 lands (Boss 1 → Boss 2 → Boss 3).
• Tier 3 bosses are intentionally tough—bring a plan.
Progression
• Defeat 10 Titans to unlock each subsequent Boss—a familiar cadence evolved from Battle of Ereo, now centered on boss encounters.
• After those 10 fights, the next Boss unlocks immediately.
Rewards & Strategy
• Land-themed rewards, massive XP, and TTM—great for both new and veteran Kyoks.
• Bosses match their land’s element, helping you practice counters and master matchups.
• Pro tip: You can use any-level Titan for bosses. If you don’t want a Titan to gain XP, activate Ice Cube first—XP gains here are huge.
Battle Entry & Modes (Mobile)
What’s changing
• The main modes are now Practice and Ranked.
• Casual play continues friends-only via Direct Challenges from your friends list.
• Battle of Ereo is fully replaced by Lands & Lore.
Why
• A cleaner path for new players and a more focused, competitive Ranked environment—while keeping chill matches available with friends.
Core Gameplay & Balance
• Surge (Red): All Red scrolls now deal additional Surge Damage, rewarding proactive, tempo-focused decks and strategies.
• New Mana Mechanics:
• Starting Mana: Fixed at 140 for everyone (independent of Titan max mana).
• Regen: +80 mana per turn.
• Design goal: Enrich early decisions, elevate low-cost scrolls, and broaden viable openers and builds.
• Ongoing tuning: We’ll keep iterating with the balancing team and community through year-end to find the sweet spot.
• Bundles (Rework): A large overhaul for clarity, stability, and future promos—cleaner presentation, improved reliability, and better value signaling.
Battle & Systems
• Battle Button — Loading State: Clear feedback when matchmaking kicks in.
• CharactersRenderer Persistence: No unnecessary teardown when entering battles—reduces flicker and spikes.
• Equip Flow: Equipping now updates the Titan in-place, trimming latency and fixing edge cases.
• UIPanel Optimization: Leaner UI pipeline for snappier navigation.
Weapons & Preview
• 3D Weapon Preview: Scrollable view with rotation arrows for full inspection.
• Asset Optimizations: Streamlined weapon imagery for faster loads and lower memory use.
Mobile Platform & Seasonal
• Firebase Push Notifications: Integrated for more reliable and timely alerts.
• Amazon Arena: Suspended during this update; its weapons & scrolls remain usable for a while.
• Guarana Integration: Deactivated on Mobile & Web.
Optimization & Performance
What you’ll feel
• Significant FPS gains on lower-end devices; smoother on high-end too.
• Lower battery usage → longer sessions and less heat.
• Faster time-to-battle thanks to optimized bundles and improved downloads when entering fights.
Bug Fixes
Stability & Performance (Mobile)
• Fixed stalls from duplicate unfreeze requests.
• Resolved black screens (leaving Deck; maintenance flows; guest Market registration).
• Addressed DateTime format exceptions and a rare Board nav soft-lock.
• Fixed app unresponsiveness after Daily Rewards.
Login
• Fixed black screen after “Continue as guest.”
Arena & Matchmaking
• Ranked highlight now matches the opened mode.
• Searching/Online counters display and persist correctly (including guest accounts).
• Web (Prod): Cancelling matchmaking no longer freezes or crashes.
• WebGL: Dark Titan image on matchmaking is fixed.
Lands & Lore & World Map
• Campaign progression issues resolved (incorrect Tier parameter; progress not advancing; replay oddities).
• Prevented matchmaking with locked bosses post–Tier 1.
• Fixed Progression View UI (button positions, reward sizing, wing cropping, primordial facing).
• Corrected HP visuals and Primordial image alignment/scale.
• Cache issues after relogging no longer show stale campaign data.
• World Map spacing and TTM alignment corrected; Primordial page opens consistently.
Battle
• Bloom restored on High settings; addressed device-specific crashes.
• HUD bars no longer break at low HP/Mana/Surge.
• End Result: L&L Map button no longer routes to Citadel.
• Surrender reliability restored; Citadel return no longer breaks Battle.
• Nullref fixed for Ground Pound/Meditate VFX.
• Campaign Bosses no longer appear in Battle of Ereo pools.
• Surge timing: Applies immediately even if the damage effect isn’t listed first.
• OneHitShieldModifier (Mirage/Disrupt) now blocks Surge damage on non-damage scrolls.
• Fixed last-second pulled scrolls incorrectly firing post–turn end.
• Resolved MongoError on reconnect during PvP load.
• Dawn – Blinded no longer blocks DoTs.
Titan Den & Inventory
• Header bar tracks the active page on open.
• Fixed weapon duplication/visibility during equip/replace.
• Larger Back hit zone in weapon preview.
• Stopped accidental jumps from Inventory scrolls to MultiDeck.
• Full weapon lists now appear when equipping.
• Fixed equip/unequip subscription delay.
• “Inventory is empty” texts now display correctly (including Guest).
• Corrected Titan level ordering.
Weapons & 3D Models
• Repaired models/positions/textures (Iron Fist/Woodland gloves, Skull Staff Legendary, Webbed Shield, Prodder gold, fists default).
• Default orientation now shows front of weapons.
• Removed transparent overlay on rotation; restored rarity tags.
• Eliminated console error when no weapons exist for 3D modeling.
Mystic, Shrine & Bazaar
• Mystic (Library): Weapon list renders correctly after viewing default weapon; weapon scrolls visible in preview.
• Shrine: Choose Faction no longer hardcoded; Clash Board displays properly.
• Bazaar: Bought scrolls show as sold, with price values during purchase.
Market & Azuri’s Market
• Fixed consumable duplication after purchase.
• Realigned prices with the TTM icon.
• Azuri Market stock now declines correctly after purchases.
• Kyok Market listings no longer show black square previews.
• Page highlight persists correctly after refresh.
Tutorial
• Smoothed REDRAW behavior and progress saving (including dev-console edge cases).
• Fixed second-attempt stall, invisible opponent, and Android texture issues.
UI/UX (General)
• Video player no longer stops abruptly.
• Mini-map alignment repaired (including Pixel 8 Pro).
• Deck not found on save—resolved.
• Cleared various black/blank screens.
• End Result now fits 5-digit TTM rewards.
• Board match history populates as expected.
• Weapon images fit containers (e.g., Phantom Stiletto).
• Push notification icons now show the official app icon.
• Correct Poison icon; cleaned up challenge-cancel exceptions and rare ??XP placeholder.
Web & WebGL
• Bundles animation now loads scroll images instantly.
• Addressed dark Titan image on WebGL matchmaking.
Models & Visuals
• Fixed broken characters and restored missing eyes/mouth (including Guarana’s over-glow).
• Restored Welcome Lootbox animation.
• Addressed miscellaneous asset error cases.
Removed / Deactivated
• Battle of Ereo removed on Mobile (replaced by Lands & Lore).
• Amazon Arena suspended; its weapons & scrolls remain usable for a while.
• Guarana integration deactivated on Mobile & Web.
Known Issues
• No new known issues in this release. If you spot a regression, please report via the in-app panel or Discord.
Sharpen those decks, Kyoks—bosses across Ereo won’t fall easily. Plan your elements, manage that Surge, and we’ll see you in Ranked.